Computational Culture

a journal of software studies

Article Archive

The Article archive
containes 44 entries

Envisioning a Technological Humanism A Review of Yuk Hui’s, On the Existence of Digital Objects

University of Minnesota Press, Minneapolis 336 pages, 21 b&w illustrations ISBN 978-0-8166-9891-2 2016. It is difficult to imagine Yuk Hui’s On the Existence of Digital Objects being written by another author. This is not because the subject matter or questions asked are not of interest to many in the field of digital and media theory, […]

geographies of (con)text: language and structure in a digital age

  Abstract This paper puts forward the concept of ‘geographies of (con)text’ to critique the metaphors and materialities of ‘the digital’, concentrating on the physical constructs and constraints of language on the web. A landscape of words as opposed to a landscape of code (Thrift & French, 2002), language-as-data becomes material in ways very different […]

Editorial, Issue Six

Welcome to issue six of Computational Culture. We offer this issue at what is in some ways a particularly lively moment. The discussion of certain large scale software systems and the effects, in political and psycho-social terms, of the detail and scale of their design has become a matter for public concern. Facebook, Twitter and […]

Mereotopology and Computational Representations of the Body

Abstract Mereotopology is a philosophically motivated approach to space originating in the work of A. N. Whitehead. Instead of taking space to be constructed from infinitesimally small points, mereotopology starts with regions which can experienced by humans. The most common computational models of space, in particular coordinate geometry, are however essentially based on points, which […]

Putting Identity on Hold: Motion Capture and the Mystery of the Disappearing Blackness*

Abstract: The movement of black bodies has often been captured by motion-tracking/sensing technologies in different contexts and situations, from animation cinema to facial recognition, from art to police preemptive profiling. As often argued by critical and media theorists, digital technologies of this kind operate an interesting ambiguous datafication of the black body, by filtering data […]

Dance Becoming Data: Part One Software for Dancers

The starting point for this contribution to the special section of Computational Culture on Computing the Corporeal is a relatively small cluster of research projects starting in 2000, which explored various roles that software and software development might play in the context of contemporary dance creation and performance. The inaugural project for which four choreographers, […]

Welcome to the Polygon: Contested Digital Neighborhoods and Spatialized Segregation on Nextdoor

Abstract The developers of contemporary digital location-based services, like all makers of maps, commit to a series of decisions about how to portray the world. The urban neighborhood is a particularly revealing level of geographic abstraction, in part because it assumes such varied forms for different observers, lacking official boundaries in many North American cities. […]

Out of Bounds: Language limits, language planning, and the definition of distance in the new spaces of linguistic capitalism

Software challenges us to re-inscribe what we comprehend as inscription. And, most importantly, software challenges us to understand new forms of technological politics and new practices of political invention, legibility and intervention that we are only just beginning to comprehend as political at all … These orderings – written down as software – are becoming […]

The Uses and Users of Social Media Data Mining. A review of Post, Mine, Repeat. Social Media Data Mining Becomes Ordinary by Helen Kennedy

Palgrave Macmillan, Basingstoke ISBN: 978-1-137-35397-9 262 pages, 15 illustrations in colour With Post, Mine, Repeat (2016), Helen Kennedy offers a critical contribution to public debates about datafication, the uses and ethics of social media data mining and a report on a number of research projects that she has conducted with colleagues over the last years. […]

Artificial Rhetorical Agents and the Computing of Phronesis

Abstract Ongoing work by artificial intelligence researchers aims to create moral machines, ethical robots, and artificial moral agents (AMAs), wired with a codable sense of what is good, or what Aristotle called phronesis, which he defined as the ability of some people to ‘see what is good for themselves and what is good for humans […]

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  • Computational Culture – ISSN 2047-2390

    Computational Culture is an online open-access peer-reviewed journal of inter-disciplinary enquiry into the nature of cultural computational objects, practices, processes and structures.
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