Computational Culture

a journal of software studies

Scenario Theory, review of Benjamin H. Bratton, The Stack: on Software and Sovereignty

MIT Press, Cambridge MA: ISBN 9780262029575 502 pp 2016 An ambitious author in the field of new media has to confront the shelf-life problem, the possibility, if not probability, that their theoretical insights might be overlooked as the currency of their objects, almost inevitably, expire. One way to address this problem is to consider how […]

geographies of (con)text: language and structure in a digital age

  Abstract This paper puts forward the concept of ‘geographies of (con)text’ to critique the metaphors and materialities of ‘the digital’, concentrating on the physical constructs and constraints of language on the web. A landscape of words as opposed to a landscape of code (Thrift & French, 2002), language-as-data becomes material in ways very different […]

Section Editorial: Human Movement as Critical Creativity: Basic Questions for Movement Computing

Abstract This text poses a number of basic questions to the Computational Culture reader, and beyond, concerning the computation of human movement. The formulation of these basic questions (and broad problems) hinges on the need to better understand the nature of creativity, which according to this author, may be a key driver in the emergent […]

Editorial, Issue Six

Welcome to issue six of Computational Culture. We offer this issue at what is in some ways a particularly lively moment. The discussion of certain large scale software systems and the effects, in political and psycho-social terms, of the detail and scale of their design has become a matter for public concern. Facebook, Twitter and […]

Mereotopology and Computational Representations of the Body

Abstract Mereotopology is a philosophically motivated approach to space originating in the work of A. N. Whitehead. Instead of taking space to be constructed from infinitesimally small points, mereotopology starts with regions which can experienced by humans. The most common computational models of space, in particular coordinate geometry, are however essentially based on points, which […]

Putting Identity on Hold: Motion Capture and the Mystery of the Disappearing Blackness*

Abstract: The movement of black bodies has often been captured by motion-tracking/sensing technologies in different contexts and situations, from animation cinema to facial recognition, from art to police preemptive profiling. As often argued by critical and media theorists, digital technologies of this kind operate an interesting ambiguous datafication of the black body, by filtering data […]

Dance Becoming Data Part Two: Conversation Between Anton Koch and Scott delaHunta

September 2017 In early 2014, the first funded phase of Motion Bank came to a close with the publication of the so called on-line scores of the guest choreographers Deborah Hay, Jonathan Burrows/ Matteo Fargion, Thomas Hauert and Bebe Miller. Planning immediately commenced to continue the project, but with a more visible focus on creative […]

Dance Becoming Data: Part One Software for Dancers

The starting point for this contribution to the special section of Computational Culture on Computing the Corporeal is a relatively small cluster of research projects starting in 2000, which explored various roles that software and software development might play in the context of contemporary dance creation and performance. The inaugural project for which four choreographers, […]

Special Section Editorial: Toward a Geographical Software Studies

Introduction Geographic concepts have always been implicated in calls to study software as a political, cultural, or social phenomena, even if they have not always been named as such. “Software structures and makes possible much of the contemporary world” writes Matthew Fuller in the introduction to Software studies: a lexicon1—a succinct summary of the central […]

Welcome to the Polygon: Contested Digital Neighborhoods and Spatialized Segregation on Nextdoor

Abstract The developers of contemporary digital location-based services, like all makers of maps, commit to a series of decisions about how to portray the world. The urban neighborhood is a particularly revealing level of geographic abstraction, in part because it assumes such varied forms for different observers, lacking official boundaries in many North American cities. […]

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  • Computational Culture – ISSN 2047-2390

    Computational Culture is an online open-access peer-reviewed journal of inter-disciplinary enquiry into the nature of cultural computational objects, practices, processes and structures.
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